This is part of my university final project.

The purpose of this experimental project is to use the ambisonics and binaural technology (currently used in games), to create a full 3D soundtrack for the film and try to emulate the Dolby Atmos Mobile effect without using any binaural or ambisonics recordings for the sound design (stereo and mono only), and freeware plug-ins and DAW for the 3D implementation in post-production.

By succeeding with the implementation, any users are going to be able to enjoy 3D sound on any devices, and film producers, as well as post-production engineers, will be able to create the soundtrack in 3D sound at almost no costs.